D2R Season 10 - Fire Golem Necromancer Build Guide
With the launch of Diablo II: Resurrected Ladder Season 10, new changes have introduced viable builds that were previously overlooked. One such build is the Fire Golem Necromancer, a summon-heavy mapping build that has been significantly rebalanced. In previous betas, Fire Golem suffered from either being completely overpowered or utterly useless due to improper tuning. However, in Season 10, Fire Golem has found a stable place in the meta, providing a fun and effective alternative for summoner Necromancers.
This guide will break down the Fire Golem Necromancer build, including stat allocation, skills, gear choices, and optimal strategies for gameplay. Whether you're looking for a fresh playstyle or an effective mapping build, this guide will help you get started with the Fire Golem Necromancer in Diablo II: Resurrected Ladder Season 10.
Stat Allocation
As with most Necromancer builds, the focus is on survivability and maximizing summon damage. Here’s how to allocate your stats effectively:
· Strength: Just enough to equip your gear.
· Dexterity: Not necessary unless aiming for max block, but Necromancers have terrible block frames, making it an inefficient investment.
· Vitality: While more life is always good, this build focuses on maximizing Bone Armor for physical damage mitigation, so vitality is a lower priority.
· Energy: Dump all remaining points into Energy. This helps maximize Bone Armor’s effectiveness, keeping you safe from physical damage.
Skill Allocation
Core Skills
· Fire Golem (20 points) – The primary damage dealer of this build. Fully maxed out, Fire Golem benefits from synergies and deals significant area-of-effect (AoE) fire damage.
· Golem Mastery (20 points) – Increases the survivability and effectiveness of all golems, making your Fire Golems significantly tankier.
· Summon Resist (1-10 points) – Helps keep your Fire Golems alive against elemental attacks.
· Blood Warp (1 point) – Allows for quick repositioning without draining health.
· Bone Armor (1+ points) – Absorbs incoming physical damage, reducing the risk of death.
Support Skills
· Revive (1 point) – Grants additional minions for tanking and support.
· Lower Resist (1 point, optional) – Can be helpful early game, though later it will be replaced by Mercenary support.
· Fire Golem Synergies (Clay Golem, Iron Golem, Summon Resist, additional points as needed) – Increases Fire Golem’s overall damage output.
Gear Recommendations
Since Fire Golem relies heavily on summon damage, stacking +skills and sustain mechanics is the primary focus of gear selection.
Weapon
· Dominion (Runeword) on a Wand – Grants the ability to summon six golems while providing +3 to Fire Golem and other useful stats.
· Alternative: Spirit (Runeword) in a Wand – Good for +Skills and FCR if you don’t have Dominion yet.
Armor
· Enigma (Runeword) – Grants teleportation, allowing you to reposition minions effectively. This is highly recommended to avoid being life-drained by Blood Warp.
· Alternative: Phoenix (Runeword) – Provides sustain through Redemption Aura, which is essential for life and mana recovery.
Helmet
· Shako (Harlequin Crest) – High +Skills and survivability.
· Alternative: Andariel’s Visage – Can be used for additional fire damage benefits.
Gloves
· Magefist – Increases Fire Golem damage with +1 Fire Skills.
Belt
· Arachnid Mesh – Extra +Skills and Faster Cast Rate (FCR).
· Alternative: Verdungo’s Hearty Cord – Provides additional damage reduction if you need more survivability.
Boots
· Marrowwalk – Provides additional skill points and Cannot Be Frozen.
· Alternative: Sandstorm Trek – Good for added survivability and stamina.
Rings & Amulet
· Raven Frost – Prevents being frozen.
· Stone of Jordan (SoJ) / Bul-Kathos’ Wedding Band – Increases mana and +Skills.
· Mara’s Kaleidoscope – High +Skills and resistances.
Charms
· Necromancer Summoning Grand Charms – Enhances Fire Golem damage output.
· Resistances & Life Charms – Helps improve overall survivability.
Mercenary Setup
A well-equipped mercenary is essential to maximize Fire Golem’s potential. The best choice for this build is an Act 1 Mercenary with the new Rapture Runeword, which procs Lower Resist and Taunt, keeping enemies distracted while reducing their fire resistance.
Optimal Mercenary Gear
· Weapon: Faith (Runeword) or Mist (Runeword) – Provides Fanaticism aura to improve golem attack speed.
· Armor: Fortitude (Runeword) or Chains of Honor (Runeword) – Adds survivability and extra damage.
· Helmet: Andariel’s Visage or Crown of Ages – Helps with life leech and resistances.
Gameplay Strategy
Early Game
· Use Lower Resist to amplify Fire Golem’s damage.
· Summon Revives as additional tanks.
· Stack Bone Armor early to absorb incoming damage.
Mid to Late Game
· Use Dominion to summon six Fire Golems for maximum AoE damage.
· Alternate between Enigma teleport and Blood Warp to maintain mobility without draining health.
· Use Phoenix’s Redemption Aura to recover health and mana passively.
· Keep Iron Golem with Conviction Aura active to further reduce enemy resistances.
Strengths and Weaknesses
Strengths
✔ Strong AoE fire damage for efficient mapping. ✔ Good crowd control with multiple Fire Golems and Lower Resist. ✔ Can sustain well with Phoenix’s Redemption Aura. ✔ Unique playstyle different from traditional Necromancer summoning builds.
Weaknesses
✖ Struggles against Fire-immune enemies without proper Lower Resist application. ✖ Requires good gear investment to perform optimally. ✖ Blood Warp drains health, making sustain management tricky. ✖ Not recommended for Hardcore due to survivability challenges.
Conclusion
The Fire Golem Necromancer in Diablo II: Resurrected Ladder Season 10 is a powerful and fun build that brings a fresh twist to summoner gameplay. With proper stat allocation, optimized D2R Items gear, and strategic use of teleportation, this build can be an efficient mapping option for softcore players. While it does require investment and careful sustain management, the Fire Golem Necromancer is a viable option for those looking to try something different in the new season.
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